Unity Developer.
Gameplay Systems.
Interactive 3D.

I build the systems behind the gameplay: enemy behaviour, player mechanics, UI, progression and simulations. My main focus is Unity and C#, with additional experience in Minecraft Java modding, technical design and interactive systems.

Selected Work

Technical Focus

Gameplay Systems

Implementing mechanics, game loops, progression, upgrades, enemy behaviours, interactive objects and the logic connecting them.

AI & Navigation

State machines, Unity NavMesh navigation, navigation links and systems for coordinating groups of entities.

Technical Unity Dev

DOTS/ECS-based systems, simulation logic, performance-conscious implementation and integrating engine features into practical gameplay.

UI & Player Feedback

In-game interfaces, gameplay HUDs, shop systems, animated UI and feedback that helps mechanics feel responsive.