Unity Developer.
Gameplay Systems.
Interactive 3D.
I build the systems behind the gameplay: enemy behaviour, player mechanics, UI, progression and simulations. My main focus is Unity and C#, with additional experience in Minecraft Java modding, technical design and interactive systems.
Selected Work
Symbiosis
ECS-based flow-field pathfinding and distance-based simulation LOD tested with 2,000 concurrent entities.
Mouse Game
Fast-paced 3D arcade gameplay featuring state machine AI, NavMesh traversal, and object collection loops.
Crop Guardian
End-to-end solo programming implementation covering object pooling, wave systems, and progression.
Via Equina
Minecraft Java mod integrating automated horseback navigation and UI into an existing road network.
Technical Focus
Gameplay Systems
Implementing mechanics, game loops, progression, upgrades, enemy behaviours, interactive objects and the logic connecting them.
AI & Navigation
State machines, Unity NavMesh navigation, navigation links and systems for coordinating groups of entities.
Technical Unity Dev
DOTS/ECS-based systems, simulation logic, performance-conscious implementation and integrating engine features into practical gameplay.
UI & Player Feedback
In-game interfaces, gameplay HUDs, shop systems, animated UI and feedback that helps mechanics feel responsive.