Unity Developer.
Gameplay Systems
I build the systems behind the gameplay,
My main focus is Unity and C#, with additional
experience in Minecraft Java modding
Nacho Colorado.
I build the systems behind the gameplay, focussing on Unity and C#.


Minecraft Java mod integrating automated horseback navigation and UI into an existing road network.


Fast-paced 3D arcade gameplay featuring state machine AI, NavMesh traversal, and object collection loops.


End-to-end solo programming implementation covering object pooling, wave systems, and progression.


ECS-based flow-field pathfinding and distance-based simulation LOD tested with 2,000 concurrent entities.
GAME DEVELOPER • PRO-HISTORIC GAMES 
2026 - PRESENTCo-founded studio and lead the technical architecture for immersive titles using C# and heavy DOTS simulation.
FREELANCE DEVELOPER • FIVERR 
2021 - PRESENTBuilt custom game solutions, Minecraft mods and experiences for many clients.
STUDENT • INTERACTIVE DESIGN 
2024 - 2026Bachelors in Interactive Product Design – U-Tad, Madrid.

