Unity Developer.
Gameplay Systems

I build the systems behind the gameplay,
My main focus is Unity and C#, with additional
experience in Minecraft Java modding

Nacho Colorado.

I build the systems behind the gameplay, focussing on Unity and C#.

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STATE MACHINESAIARCADE

Fast-paced 3D arcade gameplay featuring state machine AI, NavMesh traversal, and object collection loops.

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OPTIMIZATIONSOLONINTENDO 3DS

End-to-end solo programming implementation covering object pooling, wave systems, and progression.

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OPTIMIZATIONDOTSECS

ECS-based flow-field pathfinding and distance-based simulation LOD tested with 2,000 concurrent entities.

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PRO-HISTORIC GAMES / GAMES IN A BARREL / PRO-HISTORIC GAMES / GAMES IN A BARREL / PRO-HISTORIC GAMES / GAMES IN A BARREL / PRO-HISTORIC GAMES / GAMES IN A BARREL /

GAME DEVELOPER • PRO-HISTORIC GAMES Arrow

2026 - PRESENT

Co-founded studio and lead the technical architecture for immersive titles using C# and heavy DOTS simulation.

FREELANCE DEVELOPER • FIVERR Arrow

2021 - PRESENT

Built custom game solutions, Minecraft mods and experiences for many clients.

STUDENT • INTERACTIVE DESIGN Arrow

2024 - 2026

Bachelors in Interactive Product Design – U-Tad, Madrid.